HG 1/144 Zaku II Commander Type Char Aznable Custom[THE ORIGIN]
Articulation
Mono-eye can be moved left or right via a switch underneath.
The head can swivel on a ball-joint, or slightly tilt back and forth on a c-clip pivot joint.
The torso can tilt back and forth (though slightly) via an L-shaped joint frame.
Shoulder joints and 2/3 of the torso blocks can swing forward for extra frontwards articulation.
The arms can...
Swivel on a ball-and-socket joint.
Raise horizontally.
The shoulder shield and armors are jointed to provide clearance for the arm's articulation.
The upper arms can rotate.
Both the elbow and knees are double-jointed.
The manipulators can swivel on a ball-and-socket joint.
The waist can rotate on a ball-and-socket joint.
Front and side skirt armors are poseable (though slightly) to avoid interference with the leg articulation.
The hip joint axis can swing frontwards (for extra articulation) and backwards.
The upper thigh joints can swing frontwards (or backwards in a limited extent) on a peg, raise horizontally and/or rotate on each thigh.
The ankle joints can tilt frontwards, or sideways in a limited manner.
Front foot pieces can pivot.
Weapons/Other Gimmicks
The hands are swappable.
Each of the weapons must be wielded by their own respective hands.
Heat Hawk (storing) can mount on both sides of the waist armor.
Bazooka's foregrip can flip up and down.
Bazooka can be mounted onto the backpack via a joint part.
Additional Bazooka ammo packs can be mounted onto the shield.
Zaku II can mount onto most of the Action Bases via an adapter.
![HG 1/144 Zaku II Commander Type Char Aznable Custom[THE ORIGIN]](https://static.wixstatic.com/media/d01cdf_65f5350524ae47378e4beb6bc006106e~mv2.png/v1/fill/w_1500,h_1500,al_c,q_95,enc_avif,quality_auto/d01cdf_65f5350524ae47378e4beb6bc006106e~mv2.png)